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Hi, thanks for the reply. I solved the problem. Had some redundant code from a custom playmaker action, setting player states and stuff, that was...
Hey. Got an issue with stopping the player. Whenever the player is supposed to stop it carries on the motion it was carrying at the time of...
Not sure if it's the same bug as electroflame described a few posts back but fields seem to reset when game starts as well. For example: using the...
Yea it's probably because your project has no reference to UnityEngine.dll. Easiest way is to create and open the script from Unity and let Unity...
Hi, I just installed RAIN and first of all it looks pretty easy and intuitive to get along with. I'm having an issue where a Move action will just...
Announcement of Unity5 has left me pretty fearful for the promised fixes for OC. Can anyone confirm if there will still be a patch before Unity5...
Ok so it turns out that the weapon in the weapon camera only renders when it's animator culling mode is set to 'Always Aniamte'. Can anyone...
Hi, I'm having some issues with Unity almost randomly not rendering some of my cameras. For example: I have a main perspective camera which...
It's camera clipping. Set the camera near clipping plane to something lower and instead of lashing out at people trying to help you be a bit more...
Hey, Is it possible to get ObjectFields for Sprites and Texture2D to appear as they do in an EditorWindow or, for example, like a material's...
Still waiting for 4.4, yea. When that will be, though, nobody knows.
Got a weird bug at the min where weapon camera isn't drawing anything until you first switch to the scene view and then switch back. I've merely...
Having exactly the same issues at the minute with lights being culled. Clearing the occlusion data fixes it but obviously that's not an acceptable...
No, you'll have to implement your own. Just do a ShpereCast and check if it's some distance from the floor or not.
Give this a try: http://wiki.unity3d.com/index.php?title=DontGoThroughThings
Cool, thanks for the info!
Is there a particular reason the asset store says 4.2.1 only or am I ok to download it from github and get on with it?
Never ever, ever, ever use GameObject.Find where you can help it. Sounds like you're after OnBecameVisible and OnBecameInvisible.
That's RigidBody, not BoxCollider
Use Vector3.Distance instead.