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I have scaled up a planet and now it looks all bugged. However when I play it in the player in game view, it looks perfect. Please see link to...
Ah, I spoke with a few people and I've decided to add interaction to it after all. The concepts are Keplers 3rd Law (Law of Periods) & Newtons...
So I'm looking to build an Education VR app that teaches a student a concept (astrophysics concept). How I want to implement it: 1 - The user is...
Update: I've realised that instead of making objects bigger with the scaling factors, I need to make the XRrig camera smaller. I have done this...
The images seem to be all washed out? (Like a grey filter over them) :( Edit: Wait, maybe its the fact that these images are HDR and I'm using a...
I am testing a free asset from the unity store. (Planet Earth) When I run the app with the asset scale set to (1,1,1) it works fine. However when...
Thanks man. I'll look into the procedural method. Are procedural textures similar to nanite on Unreal Engine?
So I'm very knew to VR and unity engine development. From looking at the asset store I see objects like Planet Earth and they have texture...
Perfect, hopefully this won't be too hard to implement for a newbie. I have some experience with programming (software dev student), however the...
Thank you so much for all the links! I didn't expect to get a response so fast, thanks for the help mgear!
Hello, I'm new to unity3d development! I am building a VR education app for Quest 2 and basically want to detect when a user looks away from an...