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@Dreamwriter – Thanks for your quick response! I was able to find some code that is very similar to what you mentioned and very close to what I...
Hey guys, This is for iPhone: I'm wondering how to make a character, or object, move in a particular direction based on a button press – without...
JTBentley, Thanks for the link on this. It works great!
Finally getting back to this. Gaba, I did see how it can be declared in the editor. That is convenient! I tried to take one of the sample...
I haven't learned how to use arrays yet and I keep reading that they're very useful and powerful. I'll do a search on arrays and buttons and...
@andeeee I wanted to keep the draw calls down so that's one of the reason's I chose to use SpriteManager over GUI system. @Gaba I'm not...
Bugzilla wrote: OK. This code seems to be working. I now have to see if it will work in the actual game. var hit : RaycastHit; function...
Thanks for getting back to me. My buttons are SpriteManager2 animated buttons with colliders on them. When I press one button, it does what...
GUI buttons and Raycast Trying to find out if my situation pertains to this thread or not: When you have multiple GUI buttons and you're...
No it's definitely not tied to SM2. Most likely a problem with my variable declaration for the imported 3d animation.
Correction, I got the PackedSprite animation working but not the 3D animation.
Working! I figured out what I did wrong. In the Script Component (in the Inspector window) I hadn't declared my PackedSprite animation in...
Brady wrote: 1) Is the problem that you are unable to associate 3D animation clips with a GameObject that contains a PackedSprite component?...
I'm trying to get SM2 GUI buttons to play animation clips (both 3d imported animations, and SM2 - PackedSprite clips) The 3D clip can be...
Looking for a little help. Thanks to CedarParkDad for all your efforts on SpriteUI !!! I've been checking it out and I think it'll work out...
Out of the office until tonight. I'll scope the transform client out later on. As far as it making sense? Yes and no. I am just migrating to...
I'll keep digging and keep you posted. I might just have to take the static GUI route for the first round (boring), and update later on. Don't...
Thanks Little Angel! I'll continue to scope it out to see what I can find. At this point it seems like SpriteUI is mainly for static sprites...
Finally got a chance to do some testing on SpriteUI and I like the simplicity of how it works. I am however interested in animating my GUI...
I think I've figured out the real-time shadow method used in Blades of Fury. I'm about 90% positive I'm on to how it was done. I need to run...