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You know, idea rolled back or not, that's not the real lesson here. The thing is that someone at Unity thought this was a good idea. Someone that...
Here's some free tips for Unity Close Unity Answers Acquire a knowledgebase company for $50m $100 a month subscription plans to access answers...
Congrats, now you have 5 more network libraries than every other engine
I'll file some today
Thanks, there's also one in DecalProjector. I know these guys are nothing on their own, but when you have 500 of them it's 0.4ms of a frame - so...
We're seeing 1-2kb of allocations per frame during PostLateUpdate.FinishFrameRendering. We try to keep our game as allocation free as possible...
Conventional wisdom to make high performance code in Unity is to avoid using things like Update/LateUpdate on objects that you have a lot of.....
There's a few basic issues that I'm hitting every day in 2019.3b4, I'm not sure if they've been talked about. Can't drag from Project window to...
For anyone else hitting this. I switched to the latest github build and it's fixed....
Was wondering if anyone else was seeing this or if it was something we're doing. NullReferenceException: Object reference not set to an instance...
You can apparently add adb1.txt next to your assets folder to force it to use adb1
FYI - still getting this in 2019.3.b1 Just found out you can add an empty adb1.txt next to your Assets folder to force it to use the old Asset...
I render to a RT with a fixed colour background, then render that RT via the UI system using a custom shader that draws transparent if matches...
You can apparently force it to use assetdatabase 1 or 2 using -adb1 or -adb2 on the command line - not sure how these command lines work with Hub tho
I'm trying to import Rust into 2019.3.a11 and coming up against freezes. It imports into 2019.1 fine. I was wondering if anything was known that...
Is there a way to make the particles to add/write distortion/refraction in hdrp?
For anyone else that hits this problem - I've (seemingly) managed to fix it by adding "-force-driver-type-warp" to the command line on our build...
We're getting this error in our builds on 2019.1.8 Kernel 'KSampleCopy4_1_x_8' not found System.ArgumentException: Kernel 'KSampleCopy4_1_x_8'...
I've managed to hack it for now, it's not ideal but I wrote a greenscreen shader which sets alpha to 0 if it's bright green. It's not ideal but...
I am doing that