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Glad I could be of help and you got it working with Legacy!
deleted. non-issue.
Yes, I'm building ARMv7, but Tegra uses CSAA - not MSAA.
I'm trying to add antialiasing support to my Android build. EDIT: OK, I needed to clarify this better. MSAA is not supported on TEGRA, but CSAA...
Look at this. If you want everything paused you can do it globally....
You are using a legacy particle emitter. Try using a ParticleSystem. That's what I coded for above. Change to Shuriken and your problem is fixed...
Can you post your code that applies to the scaling, or hit me on skype and screen share so i can see the code. Up to you if you want me to take a...
OK, move too quick when? When Time.timeScale == 0? Or when it == 1? Answer that first.
So true. Demonstrating link!
I did that so people can see that the particle animator still runs when Time.timeScale == 0. It was just for testing, while allowing the "way to...
LOL, I thought you meant my code... But yeah, I agree. The example I posted above works. It even demonstrates both timescales (custom and...
What "hack" is horrendous?
How about you just do this... To test: 1. Create empty scene. 2. Add a GameObject-Other (CUBE). 3. Add a light to light the cube up a tad...
Maybe it's only possible on the Android side? Either way, the canvas clear (or glClear color) should be able to be set - at least on Android....
In Unity PRO (iOS / Android), It would be nice to be able to set the clear color that the splash screen (defined in project build properties) uses...
"Vector3(0, 0, 0));" at the end, change to "Quaternion.identity);" reference: API Manual
I'd highly recommend FingerGestures which is available in the asset store. Simple and easy to use, works very well.
Man, I hope this is implemented. I would love to bring my current wallpapers to Unity, I think I can accomplish a lot more in much less time. If...
Can you create a small project containing the issue and minimal code snippets to make it work so we can look at it? Any audio file that gives the...
I'm pre-cacheing all my GameObjects (graphic) prior to use, which is fine - I just recycle them instead of destroying. My question is in...