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Yeah, its just one of those things (there are several) which persists for years and which you just "need to know". I just stumbled upon this again...
Since this is the first thread to pop up on Google with the error message "not enough gpu memory to fit lightmap in memory, even in tiled baking...
Whatever is happening in 2019 LTS, it also still happens in 2020 LTS, but it no longer happens in 2021 LTS. So, whatever weird is happening in...
FWIW: This issue no longer occurs in Unity 2019.4.40, as well as 2021 with the same setup and default settings, which includes the new input...
Hi, In Unity 2019.4 LTS, using InputSystem/Plugins/UI classes TrackedDeviceRaycaster and InputSystemUIInputModule classes: How can I convince the...
Follow-Up: I have also tried copying the internal shaders from Unity's source code into my project and added them as "always included". I've...
I've tried disabling UNITY_SINGLE_PASS_STEREO keyword with Shader.DisableKeyword() in my first scene, but this is ignored and the Shader is still...
I'm running into an issue where the build of the game finishes without any errors, but as soon as a certain scene is loaded on the device (a Quest...
Thank you for this, I had the exact same issue - and using the analyzers did NOT fix it. However, upgrading to Addressables 1.20 worked perfectly,...
It sounds like this https://forum.unity.com/threads/smart-strings-local-variable-references-get-lost-on-runtime.1209598/ but I think its a...
So, we have a local variable with an object reference like so: [ATTACH] I save the scene, and reopen it; the view changes to this: [ATTACH]...
To add to this, we had the same issue, but only some of the addressables listed in the Adressables > Groups Window were affected - and not the...
I created a new project and tried to reproduce the issue both on PC and on the device. Unfortunately, everything behaved as it should in both...
Ok will do.
I have the exact same issue with yielding on the InitializationOperation - the call does not return in SOME CASES. In my case, the yielding is...
Confirmed fixed in 1.0.2. Thank you!
I ran into this as well, and it means that some texts are not accepting/displaying new text and instead this error message is shown. This happens...
I still have this issue in 1.0.1 (after upgrading from 1.0.0-pre10). Unity 2019.4.21f1. The Project Settings > Localization window looks rather...
OK Thanks. I believe that I ran into an Addressables issue earlier when trying to re-add those. If it happens again, I'll let the Addressables...
Yes, I know (and it works for me now), - but what I meant was if I get into a situation where I would need to re-add, or possibly also change,...