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@swanickj while it's not designed to be controlled from elsewhere, it could certainly be customized for your needs. The full source code is...
@swanickj Yes, it is supported and has been tested working with Unity 2020 LTS.
@cjackcandy Thank you for posting and sharing the workaround for the truncated window. As you found, there is an issue with using certain Windows...
Thank you, I'm glad you've found it useful. There are 3rd party add-on voices you can purchase individually if you are looking for more. Google...
Hi @radiantboy, it depends on your platform. Windows and Mac have a different set of TTS voices that come with the OS. Also, additional 3rd party...
Please post a screenshot and let me know what version of Unity you are using as well as platform.
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Hi, I reported a bug that appeared in 2019.1.0a5 a while back related to Mesh.CombineMeshes(). Unity QA was able to reproduce and indicated it was...
I'm not sure if it's specific to TMP but it seems a higher level warning would be helpful if built-in packages require .NET 4.x and Unity is able...
@Stephan_B Might I suggest adding some console warnings if the project is set to .NET 3.5? This might give people a clue to go look at their...
I think you've got it, the project I brought along from prior versions of Unity was still set to .NET 3.5. Changing it to 4.0 gets rid of the errors.
Yes, after deleting package cache from both locations and reloading the project, errors appear while TMP package is installed.
I'm having the same issue loading a project created in 2018.3.10 where TMP throws the same errors in the console. Removing the package resolves it...
@kilik128 On Windows you can try the instructions below to get different languages: How to download Text-to-Speech languages for Windows 10
[ATTACH] V.I.P Assault Rifle Pack is a collection of assault rifle sounds featuring 10 weapons designed with realism in mind for use in first...
Got it, thank you. I'll have to try that when I get a chance.
I found my mistake, my component was a class deriving from MonoBehavior so to get rid of the error it needs to be a struct deriving from...
Quick follow-up as I'm having trouble with this bit of syntax: PostUpdateCommands.AddComponent() requires a type so in this example the call...
@eizenhorn thank you for the sample, that is very helpful! I am curious, does anyone know if it's required to use the [Inject] syntax to...
Using Hybrid ECS I'm looking to add/remove components from an entity in the OnUpdate() loop within a ComponentSystem class. However, I'm not sure...