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are you using animations? And if so are you using animation blending? If not that would probably answer your question.
I've never seen anything like that before so I don't, and I have never run into a situation where i felt the need to do that, so | dont actually...
What are you looking for? Like do you want zombies that have AI smart enough to follow you but not run into objects etc..? Because all you say...
Hoff he is actually shooting so he shouldnt even be using collisions he should be using raycasts lol. But if you are determined to use collisions...
Oh.... then you actually have to start the script over lol. If you are shooting you should be using raycasts and raycasthits not collisions. :/
Oh wait, is this script attached to your player or to your enemy?
you need to declare you ScoreString #pragma strict var Score : int = 0; var ScoreString : String; function Start () { }...
Did you declare the ScoreString variable outside of all the functions? because I think you have to do that otherwise it WILL be unidentified in...
Hm.. well you have col.transform.tag, but i usually use col.gameObject.tag and that always works for me. It could be that.. idk
Well I am not familiar with the way that you are trying to change your Score int to a string. But what you could do is make a ScoreString...
the OnGUI function should be outside the OnCollisionEnter function, and also you spelled OnCollisionEnter wrong lol
Well what you actually want to do for guns of any type, is create a ray from the center of the screen and use that to get the position that the...
Well if you use Vector3.distance, the parameters are two Vector3's, and what it returns is the float of the distance in Unity units between the...
I dont completely understand you situation, but it seems like you could just have a script that you attach to each button of the menu. In that...
Ah Dman (as you know) you are right. Wow that was stupid of me, I was thinking that if you didn't do what I was doing then it would look...
Well to make objects transparent you lower the alpha value. I don't know where this is in the user interface, but if you want to change an...
well, I'm tired and don't want to fully explain, but this was a c# script i had in my old fps that made it so once there were 20 bulletholes in...
Nevermind, I figured it out. I had it outside Update loop, so it wasn't working. I was trying that because ive been using ScreenPointToRay for a...
This may be one of the simplest questions ever posted on here, but I am trying to get this to work in c#. I just want to cast a ray from my...
I'm pretty sure I've used it like that, but I would like to hear your explanation of how it works.