A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Hi, I want to create a single shader, which supports all 3 render pipelines. Lets say the shader has 3 subshaders (one for each RP). For URP and...
Hey, I actually around that problem by modifying the vertex colors of the generated mesh directly. I make TMP generate 1 mesh, copy it into my...
The asset "Overlay Filters" still only supports the Built-In RP. I did find an alternative way to blur sprites but it's currently work-in-progress...
Hello everone. We now have render features on the 2D renderer. When coding a render feature you can pick the layer at which it takes effect (like...
I am using the textmeshpro (no canvas) component. After looking more into it, I think one thing that may have triggered rebuilds could have been...
Also if there was a way for me to make a disabled textmeshpro generate it's mesh (manually) and keep the mesh even though it is disabled that...
My problem is that my TextMeshs are rebuilding all the time. I want to simply disable auto-rebuilding or switch it to a manual building if...
Nice.
I have run out of local keywords and pushed some over to the global side. Here is the line: [ATTACH] My question is: If I use the same exact...
Hello. I am an asset store publisher and indie game developer. With the old per-object grabpass a lot of fancy stuff was possible. Like high...
An Update: Works fine now. I had to use both _ProjectionParams and UNITY_UV_STARTS_AT_TOP.
I was looking for a way to use the old GrabPass in URP. Because the SceneColor node only renders opaque objects. Then I stumbled upon this:...
Thanks for the help :D At least by using UNITY_UV_STARTS_AT_TOP I can work around the problem.
Hey. I am sort of new to shaders. I was trying to create a 2D Water Reflection Shader. And it works fine in the scene view and camera preview....
Haha, didn't think this post would get any attention. My asset is out since a few months:...
Store Page: https://assetstore.unity.com/packages/vfx/shaders/sprite-shaders-urp-158988 Just released a big update for my asset yesterday. Added...
Here are a couple of my favorite shaders: Foilage Shader [IMG] Frozen Shader [IMG] Inner Glow Shader [IMG] Flame Shader (not a particle...
Hello everyone. I just released my 2d Sprite Shaders Asset for the URP. It contains over 40 shadergraphs and more will be coming soon. Asset...
Agreed. I mostly just buy sound or art assets and I never use all of them. So in order to keep the project repository as small as possible I only...
Edit: My asset is already out. https://assetstore.unity.com/packages/vfx/shaders/sprite-shaders-urp-158988 I have been working on some...