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no, only for the humanoid ones, the others was plygame
Thank you invector: your code is easy to understand and get others asset working together. And Thank you Snackzila, your help was a life saver....
got it Invector, i just need to declare it before the if var controle = FindObjectOfType<vThirdPersonMotor>(); and controle.StrongAttack now is...
Sorry for disturb you, but i am really a newbie in unity/c# I tried to add a public variable at vThirdPersonMotor.cs with public bool...
Invector, i got it working(its doing strong attacks with RT), but i think we need different damage in each attack. I think we need a option to...
Invector, how hard is to implement a strong attack with Right trigger? i would love to see that.
Amazing, i didn´t see that. Thank you very much
hello invector, nice job with 1.3b. I have a doubt: what is the best way to add motion to a animation "in place"? i added a check in...
There is a problem in version 1.2a? when i add an enemy and try to play, i got that: NullReferenceException: (null)...