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@Qbit86: Thank you! I had the same pattern and the parenthesis fixed it. How can you even track it down to something like this?
Any update on this? I got the same issue. Most methods just display the error "Failed to find a match for foo()". I can't even call methods in the...
Here is my adapted assembly debugger script: using System; using System.Collections.Generic; using UnityEditor; using UnityEditor.Compilation;...
no assemblies changing heavy dependent script 1.04s Assembly-CSharp.dll 0.86s Assembly-CSharp-Editor.dll compilation total: 1.89s reload...
@angularsen: Thanks for the ThirdParty.dll hint. I put everything under plugins in one asmdef. It's now much simpler to handle and cleaner to look...
The compilation times cannot be right because a full recompile (script define symbol change) takes twice as long in total as the actual measured...
Thanks for the script, but there is something funny going on. If I do a full recompile (script define symbol change) all the assembly build times...
@angularsen: Thanks for the hint. I indeed got one useless file in Assembly-Csharp.dll. After deleting it Assembly-Csharp no longer shows up in...
Also see https://forum.unity.com/threads/unity-assembly-definition-files-slower-not-faster-how-to-compile-faster.511199
I noticed the same effect. Compile times got worse after using assembly definitions. 78 script files with 16200 LOCs find Assets/Scripts -name...
We are using Cinemachine only for a 2D project. I tried disabling the Physics module in the package manager but then get the error:...
If you are looking for the dropdown on the new store, it's on the bottom right corner of the overall website.
I'm glad it helped. However I'm still seeing some warnings every now and then, so it didn't fix it completely.
I got a lot of "The referenced script on this Behaviour (Game Object '<null>') is missing!" (note the <null>) warnings and couldn't find it with...
bump
When I build a new empty project (+use micro mscorlib) in Unity 5.6.5p4 for Android and analyze the used assets in...
Hi! Does anyone know how to intercept every change to a number input field (for example position x in transform), perform some calculations on the...
The point of VRSettings.enable = false is to deactivate the stereo rendering while VRNode.CenterEye will still be updated with the correct...
void Start() { StartCoroutine( LoadDevice( "cardboard" ) ); } IEnumerator LoadDevice( string newDevice ) { VRSettings.LoadDeviceByName(...
Are you sure data journaling is activated on your specific Linux installation? I read somewhere it's "unbearably slow in practice". While ext3 and...