A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Hi @yant Hope all is well in the unity physics world, just wondering if work on the Cylinder collider has continued or was shelved? Thanks!
When instancing the object (ex: a Prefab) you iterate through your colliders and store their instance IDs somewhere by using GetInstanceID()....
You should be able to do what you described with contact modification, keep in mind that since the contact modification happens on a native array...
Hey, I've been keeping an eye on 2022 waiting for the fix to drop, in the issue tracker it's marked as fixed in 2022.3.0f1 but in the patch notes...
You made my day! I will keep an eye on this thread and change logs for 2022.2! Thanks!
I have it crashing consistently, only in build (not editor) with a specific setup in our game, but it's such a complicated codebase that it's not...
Hi, We've been integrating this fantastic new feature in 2022.2.2f1 , however I am experiencing an intermittent native crash and I've been going...
I'm not sure if this is only relevant to Articulations, but there seems to have been a change made to how linear damping is applied. In the two...
Awesome! Thanks for letting us know, is there a planned release date for 2022.2.2f1?
Well that's great news! We would LOVE to see this backported to 2022.2, I'll cross my fingers and hold my breath until we find out!
Hi Augustinas, Would you be able to provide an update on the increase to 256 links limit in a tree? It doesn't seem to be in the release notes...
Thanks for all the hard work and ongoing support of the articulation pipeline. I was also hoping there are plans to implement adding a 'soft'...
Thanks Anthony, I'll look forward to the native cylinder implementation with patience :)
Hi, We are using the reduced coordinate pipeline with very good results so far for our game Plasma ( https://store.steampowered.com/app/1409160 )...
Ok so after a few more hours of investigating I figured out the issue, posting here in the rare event someone is facing the same issue. I had a...
Yes, below the roof there is geometry which is brown, however it's a decent distance away so I don't think it's Z fighting. Also this happens on...
Hi there, I've been banging my head against the wall for a few days and I've run out of ideas. I'm having some rendering artifacts with a very...
Thanks for the awesome work on Vectrosity, works like a charm! I'm having a small issue and hoping you could shed some light as to what's going...
Thanks, worked like a charm!
Hi, thanks for the plugin! I'm seralizing Vector2 and only want x,y properties, so I'm using: [JsonConverter(typeof(Vector2Converter))] However,...