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I am also worrying for the calculation, basically we need to give a third party a blank pass to charge anything they want....just for using a game...
Specially when it is calculated PER project (on all platforms), the store's fees are also to be included and maybe also UNITY own cut's fee for...
It is not 200K in revenues, it is 200K in gross income for the game (including stores fees and everything).
Hi everyone, I am having an issue with a custom importer I am working on, basically, I am creating a png texture, saving it, and trying to get it...
Hi, can someone advise what is the highest version of Android SDK we can target using Unity 4.x ?
On Tegra3 , using Unity 4.2.x with the player setting 24 bits Depth Buffer unchecked (so expecting 16 bits depth buffer), can somebody advise why...
Under 4.x Application.genuineCheckAvailable is returning false, so apparently no support for integrity check. To Unity Team please add the support...
You may want to look into packing 2 uvs per float4 (x,y)(zw) if you are running out of interpolators.
Thank you Daniel, Yes that is how I do right now but I have noticed that all the opengl light states uniforms seems to included then into the...
I am not sure but it could be that unity is reserving some of the interpolators (after texcoord7) , you can add #pragma debug to see the output...
I was wondering... is there a quick way to extract only the ambient color from the shadesh9() : unity_SHAr,unity_SHAg, unity_SHAb...
Is that uniform variable not longer supported ?
_ObjectSpaceLightPos ? seems that variable vanished .
Application.targetframerate seems broken in unity 4.1.2f1 , I am not sure if it is device dependent or not at this time, but at least on a Xoom...
Please check if your camera is clearing the screen.
Also, in addition, on the HTVevo3D, We noticed MP3 streaming of 1 music is "horribly slow" ( I think We profiled the music taking almost 50% of...
Hello, Screen.sleepTimeout = 0; to disable the screen saver does not work on the HTV evo3D with OS 2.3.4, any advise how to disable it on that...
Hello, Is there any update on this ? We are having the exact same issue, the shader grabpass not working on Tegra2 devices, can someone confirm...