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FrameTimingManager still not working for me. windows, dx11. neither editor nor on a build. (dev build). enabled frame time stats. updated unity...
Ah sorry, my fault. Used the wrong interface. for all others coming here: the solution is to use Input.GetTouch(index) instead of Input.touches.
february 2021, unity 2019.4.13f1, Input.touches still produces 100bytes of garbage. plse fix.