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I personally think that there should be an option to submit a bug report without all the 'fluff' that goes with it (logs, all the system info etc...
To get it to work for any item, make sure you've got the fileMaker script in a folder called plugins, and attach 'logit.js' to the object you want...
Here we go! This lil demo saves the position in a lil file called log.txt - its not human readable though, so I've made a small function in there...
The most recent position in a file? :)
Example on the way :)
Hey! Thanks for the reply :D I was thinking of doing something like that just I wasn't too sure how performance-ish it is! It would have to...
I'm not a huge fan of xml myself - its wayyy too paddey to use for something like this! Seeing as a position is just a number and kinda always...
Hey! Thanks for the reply, just the problem is that they only pick up a key being pressed once then totally pack up! I've got a feeling it's a...
Update: Input.AnyKey ignores the same button more than once, so I'm really thinking this is a bug! function Update(){ if(Input.anyKeyDown){...
Hey guys :D I'd like to be able to pick up when someone presses/ releases any key on the keyboard, just spamming Input.GetKey for every key...
Fixed the issue - thanks anyway everyone :)
Hi, We've got a game running its own network using sockets, however an upgrade to 3.0 with the new security sandbox has completely stopped it...
Thanks for your reply! The vertices are actually a duplicate of another mesh thats already around (I know going the route of generating it like...
Hey everyone! I've ended up generating a mesh dynamically (using new Mesh() then setting its vertices/ uv), however it ends up appearing quite...
Hey Everyone! I've recently found out that running a unity app in Mozilla Firefox on a windows XP machine keeps leading it to go into STOP blue...
I'm Guessing you mean something like this: myArray=Array("a","b","c","d"); SelectedObject=myArray[3]; //SelectedObject would be "d"....
You would probably want to use the particle system for something like that (with the particles looking like spikes) - run a Detonate function on...
Yup Update probably is the best place for it, just depending on the rate of change you'll probably want to relate it to Time.deltaTime (e.g if you...
Hey :) I'm guessing to pickup a coin you'd have a script running on the coin itself, or some kind of collision with the coin. both methods...
Hey! I don't know if this is the kind of thing you were thinking of, but it would be possible to reduce that right down to a series of 1's and...