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It's on my list :) There are similar requests in the comments section already, but I'm quite short on time currently. Hopefully the videos will...
I implemented smth similar a while ago using a spline follower with a joint and a rigidbody on the other side. The idea is that the rigidbody...
Hmmm... good point. I don't know how complex your setup is, but for starters, a world space UI and a simple camera rig with two cameras "filming"...
Not tested, but can't you just use Screen Space - Camera UI using the streaming camera?
Just in case you're interested in how to build a video stream app with multiple users using this package, I created a YT tutorial for it. Hope you...
Hi, your question is not directly related to the Unity WebRTC package. What you'll need is a server to take care of the signaling process, or...
Hello @ThomasLopez, thank you for the answer. I created my own SplineFollower and just in case anyone is interested, this is my code. Maybe not...
Try to manually change the version number in the package.json. Had the same troubles with 2022.3.7, upgrading Unity to a newer version helped too.
Is there a way to gradually change the speed of the AnimateSpline component? Setting the MaxSpeed (or speed) results in complete recalculation of...
Just create your own AR Indoor Navigation! I created a whole tutorial series with ARFoundation a year ago! [MEDIA] Have fun :)
Sad that such a really useful tool is stuck forever or even discarded... I had a simple use-case and was able to extend Visual Scripting nodes for...
@Fangh I tried my best to put all things regarding Android and Quest streaming into this video + code + explanation. Hope this helps :) [MEDIA]
I FINALLY solved it on my side by using OpenGLES3 and removing Vulkan from die Android Graphics APIs (at least from my Pixel 8 to PC, will test...
On my side, the problem only appears when sending the video stream from Android to PC. The other way round is working for me, at least in LAN with...
nvm my previous post! Just dug into it a little bit more and even made a short video tutorial :) So for anyone interested, you can check it here -...
Does anyone have a simple sample for WebRTC datachannel with websocket-sharp, which works completely within Unity? I tried to wrap my head around...
You can use SplineUtility.ReverseFlow(splineContainer.Splines[0]);
ahhh, ok thank you, that helped a ton! I guess I'll just use Unity Transport for signaling then and use WebRTC for media transfer..
Hi, thx for the swift reply, the explanation and the github link. That helps a lot :) Is the signaling server still necessary when going...
Hi, is it possible to establish a connection for 2 devices with WebRTC within a LAN? If yes, how can I do it and can somebody provide a simple...