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Hi there, We've got a solution where we're modifying the localization window to add additional columns (specifically, context.) In order to do...
Hi there, I've been working on integrating the loc package into our project. We've got a live game with lots of users, but we've been wanting to...
Hi there, I've been working on our game's localization pipeline for a while, and now I seem to have run into a very strange bug that I cannot...
Hi there, It's been almost a year since I posted my original question. Is there anybody who knows how we can create custom Undo stacks that we...
Following up, as it's been two weeks. I've been looking into this for a few days but I still haven't found any way of getting Unity's Undo to...
Following up here. As part of submitting an asset is validating that there is proper Undo support everywhere, I've found myself blocked and unable...
Hi all, I'm working on shipping out an update for an editor tool I've been working on. It's a CSG tool for Unity and people have been asking...
For those of us that develop Unity tools and extensions, knowing how things work is imperative. When Prefab Mode first came out, tons of tools and...
Since you guys are still taking feedback, I've got a suggestion or thought about something in a completely different direction. There's a lot of...
Hi all, So I recently just upgraded to 2019.3 from 2019.2, and was a bit disappointed to find that a bunch of former public classes previously...
Hi all, In my meta files for our FBX meshes, we have a problem. The fileIDToRecycleName keeps growing every time we do an import, and it's...
Hi there - I just purchased .Peek (was excited to see what it would generate for our project) but I'm not able to get it working. As soon as I...
The problem still persists in b13. This is clearly a regression or a change from b11 to b12. Is this intentional? The error is very annoying and...
Hi all, I've been noticing some errors after upgrading our project to 2018.1b12 from b11. It looks like Unity has added some enforcing of the...
Hi @jbevain - this is pretty exciting. However, I'm still in the same boat. It does seem faster, but I'm still seeing the unloading-reloading of...
Yeah... so I'm not sure if that's getting fixed, but if it helps, here's a solution I've got that literally just strips out the...
I usually don't say anything because I just deal with the pain. But it's getting ridiculous. I've got already about 25 asmdefs in my project, and...
When using the new Custom Assemblies feature, one of the annoying things is that every single generated project in the C# solution seems to...