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Thanks for taking a look. I haven't looked into mobile device builds yet, but there are some limitations with IL2CPP that would also affect...
V1.0.6 Released
V1.0.5 Released - DELETE OLD FILES BEFORE IMPORTING. Some files were moved to a new assembly (/Assets/PortlandSoftworks/PortlandFramwork) or...
The Visual Studio unit tests are available on the project site for download.
V1.0.4 Pending Release - Changed console inpect() function to display the results in a table format. - Added behavior tree overview document. -...
V1.0.3 Pending Release - Console function "inspect" now handles null argument correctly. - Another 6% performance gain in the interpreter. -...
V1.0.2 Released Improved performance by about 8%. Added list GameObjects by path function to the character controller console example. Added...
V1.0.1 Released Added error message for 'class' keyword not supported. Fixed bug with using 'this' in arguments to reflection object method calls.
The update is pending approval on the asset store and I've updated the demos. Thanks.
So, C# reflection objects, "console" in this case, had a prototype and that was causing "this" to resolve incorrectly. I'll push out new builds...
That's a good point, thanks. I've only tested it on Windows so far.
This should work, I'll add it to unit tests and do some debugging today.
Sorry, but class is not supported.
No, and I don't think uJS can run a JavaScript library that complex. uJS is not a full JavaScript implementation and also lacks some newer...
Yes. JS code from text strings or controls can be ran at runtime. There's an example of entering code from a TMP text area at runtime in the...
uJavaScript is a soon to be released script engine for Unity. Documentation Site. [IMG]