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I have sprites casting shadows but I can't get rid of this ugly shadow's edge. I have minimal Depth bias and Near plane settings for the light....
I don't get it, Is it possible to change the mipCount for the imported texture? Kinda like it's possible to change mipMapBias via TextureImporter?
Thanks, bgolus! Adding "#pragma target 3.0" is exactly what I was looking for, now it is 1 to 1. Although, seems wrong that "nicer lighting" gives...
I'm really confused about why does the Standard Unity shader look so different from my bare-bone shader with Surf Standard. The biggest and maybe...
If anyone has the same problem the solution is to update Visual Studio. You can do this from Notification windows in Visual Studio, there will be...
Maybe you will tell me a better way: I'm trying to simulate 4-way arcade stick. So after I got Vec2 position of the analog stick I snap it to the...
Hello! I just got Rewired and I'm SUPER satisfied with it as of now. Convert my game with UI in a matter of half an hour. I have A few questions I...
It's insane how much work I lost in the last week due to this bug. Can't wait for the patch.
Same problem here. I upgraded my project from 5.3 to 5.4 and on lumia 920 game started to crash at random. Downgrade to 5.3.5 fix my crashes, but...
That actually helped! Thanks a lot! A little sad to give up on vertex lights but its better than nothing. Maybe I will add fallback shader with...
Thank you for answer! I tried adding noshadow, etc to pragma like this: #pragma surface surf Lambert nofog noshadow nolightmap nodirlightmap But...
Hi guys! I'm currently working on a surface shader with (9) inputs and I can't get my head around what to do. I need this shader to work with...