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hello , I know it is an old post but you might see it anyways as I am having an issue that when i drag one item all the rest moves together , I...
Hi , I have the same issue and can’t figure it out , could you find any solution though ? if yes please help :/
Hello , so I am currently working on a project where I spawn multiple items in the real world , I have imported lean touch to make these items...
alright , thankyou! :)))),, (sorry but in the user's place should i enter the name of the project or what ? )
Hi , How did you do it exactly , can you please tell me step by step :)
and above is my scene controller class
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.UI; public...
Hello there , so I am having a bit of an issue so my ar app has a crosshair on the plane detected as soon as I open the app but when I switch the...
[ATTACH]
Thank you for the reply , I fixed it :))) , well now my problem is that 1st when the plane is detected I get them over and over again like crazy I...
Hello so I am using azure blob as my cloud to host my addressable items in there now when I hit play using existing build it works and loads my...
ok so now no errors , fixed it but I only get items in editor when i hit play using existing build but if I built it to the device nothing from...
did you know how to ?
also note that I have followed those steps : https://medium.com/@badgerdox/how-to-use-unity3d-addressable-assets-with-an-azure-blob-2e23044c3289
my asset groups looks like this : [ATTACH]
[ATTACH] th
Hi I have similar issue as I am trying to load my models via addressables and host them in the azure blob container I am not sure why when I play...
I am trying to load my items via addressables and hosted by azure blob container but when I play by the use existing build I get 22 errors saying...
and how did you place them as "sub folders "???
[ATTACH] here is some of those errors I am talking about