A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Thank you. I've already read the documentation including the links you provided. Yet I can't relate the snippets or explanations in there, to my...
Thank you for laying a hand. I know of LineRenderer but I want to draw tens to hundreds of lines as visual indicators on top of regular...
I'm struggling for 2 days to draw a line using GL.Lines. I want to draw based on world space coords. I know GL code works in viewport space (0, 0)...
I get it, thanks guys. Still IMHO a coroutine is neater than custom code.
1. Yes, the engine draws the object textures every frame, so you have to manually do the drawing "preservation". One way is to save periodically...
How high to jump? ;)
By "custom tick event" I mean any event i.e. stroboscope light flashing, health drop in damage over time, stopwatch count, you name it, that is...
Whenever large number of objects are to be drawn, expect lag. Just an idea: why not use particles?
Hello. I want to draw UI elements like lines, circles etc. as a visual aid for each gameobject in the scene. I suppose the fastest way is GL...
Guys, let's see if I can pinpoint some facts correctly: 1. FixedUpdate() runs not necessarily at a fixed tick but it tries a constant runs/second....