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I can't see any images too. [ATTACH]
I will stand firm in my opinion that SRP sucks, and what is more, general rendering performance of Unity sucks. I know how games are built, but I...
It is under consideration here https://portal.productboard.com/unity/1-unity-platform-rendering-visual-effects/tabs/125-shader-system so maybe in...
You can use EditorUtility.CopySerializedManagedFieldsOnly or EditorUtility.CopySerialized. using UnityEditor; using UnityEngine; public class...
Same problem VS 2022 version 17.4.0
Since there is no any kind of "order" attribute, you can use Tooltips to sort the list of properties. Just write [Tooltip("0. Some text")] or...
You can easily edit multiple joint components on a single object or even on all selected objects by using targets instead of target and do...
It doesn't matter if 10k game objects is a lot or not. What matters is - the "integrate" part should not be done in one frame. Loading 10k empty...
So many years have passed and there is no good async level streaming. SceneManager.LoadSceneAsync (Additive) causes hiccups. First part of the...
Generally this thread is about SRP Batcher vs GPU instancing. We have proved here that gpu instancing is much more performant when you want to...
SRP batcher and GPU instancing are two different things. GPU instancing breaks srp batcher, so if you want to render with gpu instancing, you...
How this attached hidden light can be modified or brightness increased in HDRP?
There is a toggle button in the editor which allows to switch scene view lighting on or off. When I turn it off, the scene becomes very dark....
There is a bug. When you go into prefab mode in context and select "Hidden", custom pass volume (Script) placed in some GameObject in the scene...
Come on Unity! It is so needed feature...
Anything new on this topic? I would also like to have an option to use for example Float property or Texture property depending on Texture being...
In Gimp there is a simple way to create mask map. Prepare gray images (separate images or layers) and next use Colors->Components->Compose, select...
You can do it like this (I found it on the Internet and it works): action.ApplyBindingOverride(new InputBinding {overrideProcessors =...
Unity 2020.3.27, HDRP 10.8.1, Shader Graph 10.8.1
Here you go. Shader, material and the code. If you have everything set up correctly and it doesn't work, then probably it is another case of URP...