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Stacked Prediction Update. New video shows improvements on objects coming to rest, where if the server object is already sleeping, the client...
Sorry, may have worded this wrong. Client & Server physics are simulated by Unity by default - and this is still the case here. The difference...
Sharing the initial results for stacked cubes prediction. You'll notice that the cubes generally sync really well by default. There are some...
Yep, this is why we don't call Physics.Simulate() at all. We designed this to support large amounts of Rigidbodies in the scene by only rolling...
Good question, I forgot to add that to the documentation! PredictedRigidbody - the component that you just slap on and it works - only works to...
[ATTACH] MIRROR PREDICTION RELEASED We've spent the last 8 months collaborating with a game studio in order to implement a custom Prediction...
Good news, Mirror now comes with a built in end-to-end encryption transport! Fully C#, fully open source, using BouncyCastle.net! The transport...
Update: we just release a super easy to use Lag Compensator component! 1. Add it to your Player Object 2. Call...
That's a very simple multiplayer game, you shouldn't encounter any issues.
Oh I forgot to mention: we'll also test our upcoming Deterministic Physics library with this :) Deterministic physics will make prediction (and...
Yes, it should still work. Considering to open source it, didn't have time yet :)
First Person Shooter demo is coming soon! [ATTACH] We are implementing a demo with all the features we've been working on this year: Snapshot...
Bump. Would be a great if anyone from the Unity team could take a look at this.
Prediction Update. Early prototype for visual smoothing was merged! https://github.com/MirrorNetworking/Mirror/pull/3675 This is still an early...
Friday Showcase Zooba recently hit 100 million downloads on Google Play. Made with Mirror :eek: [ATTACH]
Friday Showcase: Another Dungeon. Pixel art MMO with peak 5000 CCU, made with Mirror! [IMG] [IMG]...
Sorry for reviving this thread, but seems like a less hacky and built-in solution would still be super useful for this. Many people seem to be not...
Yes and no. First, you have two ways to host: Dedicated server (client<=>server) - this works with webgl but your server can not be webgl....
Great news: thanks to our friends at Edgegap, Mirror now ships with a built in cloud hosting plugin!...
There is not going to be lag unless your network has lag, or your server is under too high load.