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I'm using the Standard (specular setup) shader, assigning Albedo, Spec and Normal maps at runtime. The material only updates when i click on it in...
In the RectTransform component in the Inspector, just above the Anchors tab there is an anchor presets button. If you set this one to the middle...
THE FIX: - Expand the "Settings" in the inspector with the Any State - > Jump in air selected. - Deselect the "Can Transition To Self" toggle.
I have a player that is transitioning from "Any State" to a "Jump In Air" state with the condition of "Distance To Ground" > 3. This works well...
I have a PlayerManager component attached to the player prefab void Awake () { Debug.Log ("Awake Is Local Player: " + isLocalPlayer); //...
I struggled with this for a while, a few things you need for LAN: - Goto multiplayer.unity3d.com and sign up for a new game, which will get you a...
Awesome! Thank you so much for this.. Spent a whole day trying to get this working!