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Same issue, anyone else have a fix for this?
Same issue, any luck on a fix?
It would be very useful to have layer masks on volumes within HDRP to target the post processing to specific layers.
There is a thread now dedicated to this issue, for future searches that land on this thread: Please consider posting to the other thread to...
Big +1
Same issue here, Unity 2020.2.7. Happening for me when tree instances are set in the editor, outside of playmode. Anyone get an answer on this?
Hey @jbooth, As always, thank you for supporting Microsplat, such a great asset. Recently we've moved to HDRP and all is working. however when...
Bump we're having the same problems using git-lfs, proving to be a nightmare Have you had any progress with this? Sorry I don't have an answer.
bump We've had a nightmare with terrains and LFS, but we had the same problems back when we used Collab (shudder) Have you had any progress on this?
@rickomax hey, thanks for the great asset! Have a quick question, I purchased TriLib and included it in a project, there is a second team member...
Thanks very much, always super helpful! I do have 1 other problem since yesterday's update, some of my terrain textures are not affected by...
the line number in question in this snippet is 31, same error. I can send more if needed float3 OffsetVertex(inout float4 vertex, float3 normal,...
hey @jbooth - I've just installed scatter and updated all my modules to v3.5 As soon as I updated them all I started getting the following Error...
Hey @jbooth as always, thanks for the great work. I've started using Trax as part of a project, currently I'm having some performance problems...
Okay that's very helpful thanks, I will figure out which texture is the issue, and possibly look into a more targeted solution for quality...
@jbooth I've done a load of work to allow objects to texture the ground right at the edge where 2 terrain's meet, it's finally working great!...
Will give that a go, thank you!
What about clearing the imprint within a particular area. Any way that would be possible?
Hey @jbooth, Just got around too using Trax, it's awesome. Will be reviewing 5* Quick question, is there a way to access and clear down a...
I have just tried with Draw Instanced turned on, this does indeed fix it! However I cannot use tessellation with Draw instanced, which is really...