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Looking for this also. Where you able to restart the unity app on Android?
Hi @chemicalcrux, your solution looks brilliant, I'll try that out ASAP and let you know. But you're correct: user interaction: let the player...
Hi @Fatferret ! This makes sense, I already have an implementation using the Get/SetPixels solution. But as you say it's CPU based so it may slow...
I'm trying to solve how to paint a texture in Unity at runtime. But the idea is to have a Canvas, an Image (with a texture) and paint over it...
I'm also having this weird issue. I created an input field in the WebGL Template, and place at the top, but when I try to input something, nothing...
Alright, this solved the issue. Thanks you very much!
Hi! I have just created a sample Unity Test Assembly folder and created a script. But while trying to import namespaces and other classes I have...
Hi @Rafael_CS , tried to compile the project with Unity 2022.1.21f1 target WebGL but got a few errors. Also, I'm not able to use the simulator to...
Hi @Stephan_B , is there a way to modify the source packages on a project? I need to fix the way a unicode string is added when creating a new...
This is great news @HugoBD-Unity! Is there some draft documentation to start reading? How is going to be "natively" supported? Like right out of...
As @poprev-3d points out, it appears to be copying the data in the C# env. There's something written in the documentation WebGL: Interacting with...
Hi @Alexey, the Render Texture is created it uses the image descriptor from the source in the OnRenderImage method. The build is targeted for...
Setting 0 to the RenderTexture depth after being created solve my issue! Question @Alexey why this is not generated or fixed on the engine?...
That makes sense using __deps in that way. I also used it the other way: const myLib = { $utils: { onByteArray: {} } };...
@Marks4 that's another interesting question, I'm using it to encapsulate member like variables to be called in this scope. But actually I haven't...
Solution: after the project is built, there's a folder called ServerData/[BuildTarget], under the project's root. All data should be uploaded from...
Hi! I've been reading the documentation on how to setup addressables scenes. When it's local, it's pretty straightforward, but on the other hand,...
Yep, it's a 2 step process. And you're right @Marks4, it can be accessed with the array length, but i like to pass the length from the js lib.
Hi @Marks4 ! sure this is the C# side. First the method callback [DllImport("__Internal")] private static extern void init(Action<byte[], int>...
Hei @Marks4 which version of Unity are you using? As as I know, now it's not necessary to type Module in order to call dynCall method. This is...