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In trying to port our game to Magic Leap, we have noticed that Burst is not running on the device. In the editor we can see that our jobs are...
We are using Unity 2018.3.3f1, and the lib_burst_generated .dll is not being generated by Unity Cloud Build for our project. Build target is...
We have found the solution to this. As it happens we are using the AssemblyVersionAttribute in order to acquire the build date for the assembly....
From a full log in an Android build: 522: [Unity] -define:UNITY_EDITOR 523: [Unity] -define:UNITY_EDITOR_64 524: [Unity] -define:UNITY_EDITOR_OSX...
Oh my god... thank you all for having posted this. I actually just bought a dual Xeon 16 core workstation as my new main Unity dev computer...
Since upgrading to 5.3, I've noticed that Point Lights have a near clip plane value that bottoms out at 0.1. Unfortunately this is too close for a...