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Hello After integrating Ad sources when I run my game on Android. It plays then crashes during Ad display. Log shows below error Is this unity...
Thanks Will contact Ad Colony Support
This is for Ad Colony network
Hello See attached image This is one of production ads from Vungle or Google Ads Should this be skipped and not shown to end users. Also it...
Hi I see these errors in Event browser Event timestamp outside valid boundaries - eventTimestamp and this is one of the examples of Event...
Hello, I have implemented Ads in below manner On Level Scene Load - Request for Ad using : Advertisement.Load(_adUnitId_rewarded, this); Then...
Hi - The mesh after cutting : the resulting two objects don't have correct pivot points or centre position or transform position correct We...
Looks like batch size per dictionary is 20 items as tested by below code. Please update documentation so users can have ready reference to this...
There is nothing mentioned in it about batch size. All limits mentioned there are within threshold This issue only occurs when I add 50+ items...
I'm getting error when I push all local data to server on first login CloudSaveException: Batch size exceeded the limit Where can I find details...
Hi, I'm thinking of implementing following logic to know if we have to pull data from server or push data from client a A Local and Server...
Thanks Erick. I have upgraded to LTS and installed from package Manager I have another followup question : When I link anonymous account with...
Hello - I'm on 2021.2.6f1 version and unable to add Authentication package to my project I don't see any option in Services Window or In Package...
Hello - Im using ES3 to save world-level information. How many levels are there and if they are unlocked and how many stars are collected etc....
If I enable Full as shown below then "GetStacktrace(int)" appears in log messages trace I have not tested it on device yet but my build target is...
I added debug statements but error occurs at end while exiting the play mode using System.Collections; using System.Collections.Generic; using...
I enabled full stack trace by adding entities package and using the Menu: Jobs -> Leak Detection -> Full Stack Traces (Expensive). and this extra...
using System.Collections; using System.Collections.Generic; using UnityEngine; using Unity.RemoteConfig; //using com.ootii.Messages; public class...
I created another env and it worked perfectly for that new environment.
I created another "test" environment and its working fine for that new environment now. First env was still not working so I deleted it.