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From my past experience with similar contexts, if it says undefined, then you shouldn't rely on any specific behavior you are seeing. Just...
As the documentation suggests, the initialization state is undefined, so while it was zero/default values in your current tests, it might not...
Sorry for the straightforward feedback, but I don't think the tool is usable currently for anyone else besides you, who designed it. The idea is...
The simple answer is that managed components don't require any GameObject for work, at all. If you use AddComponentObject, you are making the...
[field:SerializeField] only work for auto-properties (the ones with just `get;` or `get; set;`)
Perfect, it got fixed, thank you!
The screen doesn't appear anymore, it created the account for me automatically, but with the incorrect username (it has a number in the end that...
When trying to log in, I am prompted to create an account: [ATTACH] It auto fills my email based on my Unity account, which makes sense for me....
There is math.select, but not sure about its performance when compared to your code, would need to measure.
Is there a reason to not use samples for that? Have been using it for some extras in my packages with the same reason you pointed out. Another...
- If prediction is a must, I would pre-randomize the numbers on the beginning of the match and keep a stack of the future values synced (i.e. the...
You can change the values but can't resize it without re-allocating. There is no golden rule, but usually you want Temp/TempJob when the data...
You are allocating a new one each frame (on Update), instead of either creating a new one on Awake/OnEnable/Start or using Allocator.Temp/TempJob...
I don't want to invalidate the request, but you said However, you only gave examples of managed functions with managed parameters. If you are...
Got it fixed. Switch transmission was false for some reason (changed when testing multiple things probably). Thank you for the support.
You are correct, there was an error in my side that was not causing the position to be updated. Fixing that made the participants to be updated...
Logs confirm that everyone got connected to the same channel (logs coming from VivoxCore), however the participants list is never updated (having...
There is an AtomicCounter in the Unity.Collections
I would that it is safe as long that you know that none of the scheduled jobs will be able to run in parallel with each other (so always make a...
Starting from 2021.3, you can use 3.9.0, not sure if it got updated again in recent Unity versions. Edit: seems like in 2022.2.5 it is using...