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Whoa, hey now it's fixed! Thanks @ZimM ! I totally didn't catch on that the documentation folder wasn't suppose to be empty. Just figured it was...
Would like to say here that I also get the "No Suitable Documentation" issue. Also can't retain value in root path field. Also VS2013, Unity 5,...
I think a LineRenderer is still your best bet. Exactly what is the problem with getting it to draw a line? As far as I know it only uses an array...
hmm, well this really depends on what you mean by 64x64. Since Unity is, after all, a 3D engine it doesn't exactly cater to pixel perfect...
Yeah the GL libraries are only for Pro.
Wait what? What exactly is happening with your players? I thought you had a problem with Cameras?
I think there's a couple concepts we should clear up first. 1) There really no different ways of rendering anything. Short of buying Unity Pro...
I get what you're saying, he may be moving the wrong Camera, but consider the following SmoothFollow is a script on the Camera, so if this...
Ok....? Isn't that what the code does...?
He is? He did specifically check networkView.isMine, so I don't see how. The only way I see how this could be happening would be that he's calling...
Computation is usually not the bottleneck these days, unless you're talking about a mobile platform. I can't help with the first question, I...
You would have to change the NetworkViewID on that specific NetworkView to change ownership. Whoever calls Network.AllocateViewID owns the...
Egads! I didn't see he's using Unityscript there...Yeah that would explain much... AFAIK US can evaulate int as bool just like C++, so if...
What...exactly is the problem you want to solve? I couldn't quite make out what the actual issue is. From what I gather, it could be A) You...
I think...you're misunderstanding the LookAt function a little...but lets back up just a tad here, Ok, so you want to shoot something at where...
There's something to be said about using [code] tags... In any case, what exactly is this code suppose to do...?
I think gfoot just meant that line 70's for loop end condition is given an int instead of a boolean type, and C# should be throwing out errors.
This seems...kinda redundant. I'm happy for you and all, but I'd like to think the point of this exorcise is to understand how architecture works...
EDIT: Point taken.
Seems like you forgot something pretty important in your code :P if(grounded) { moveDirection=new...