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Hi, I am trying to make my input configurable via variables in the Unity inspector. For example I am doing: public Key fireKey = Key.A; public...
they tricked me too lol. bad UI design. it is better to grey out UI elements than to make them disappear entirely
this is a very stupid behavior that was introduced in 2019: Unity Issue Tracker - OnTriggerExit/Enter methods are called when toggle isKinematic...
Collab was incredibly buggy to the point where it was unusable in a team. We kept getting files that were simply not synched between team members,...
Is this available for purchase?
Need that feature
yes, thank you! the syntax is Keyboard.current[key].wasPressedThisFrame
I want to write something like this: UnityEngine.InputSystem.Key key; if ( Keyboard.current.wasPressedThisFrame(key) ) ... I do NOT want to use...
Will this work with VR?
Hello, we are trying to downgrade a project from 2018 to 2017. Prefab structure breaks. Is there perhaps a current version of the converter script...
OMG I cannot BELIEVE this. Unity has just DESTROYED WEEKS OF MY WORK because important read-only files were overwritten. And now I find this...
Some may find this asset useful, although it has limitations: https://assetstore.unity.com/packages/tools/utilities/dllswitcher-40370
@lordofduct -- thanks for the detailled instructions. I followed them step by step, but MonoDevelop gives me this error when trying to build the...
Hi, as other customers have asked, I would like to create a seamless planet. It seems that this was not supported in earlier versions. Is there...
Hi, I am trying to create a Plane wich is part vertex painted, part transparent. In other words, I would like to have a transparent plane, then...
Hi, I am having the exact same problem. Trying to create a plane that is part vertex-color painted, part transparent. How do I do this with Polybrush?
I assume this thread is not about the Unity built-in tilemap system, but some third party plug-in?
Thanks for posting the solution. This annoyed the sh*t out of me. Hope Unity fixes it at some point
Thanks Bernard, exactly what I was looking for!
It seems that this method of invocation only works on iOS.