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Using Unity 2013.3, after years of never having an issue, this happened: [ATTACH] The problem starts here. That's as far as it will go when...
I have not tried re-parenting the bones. How do I go about this? Click Edit bone >> Click on the bone I wish to re-parent? I do thank you for...
[ATTACH] Using Unity 2019.3 and I just noticed that free bones are not here anymore. I'm really not sure if I can use main bones to connect a...
Well, I understand your points, as we all have our own specific preferences when designing. Most go with the easiest solution, but not all easy...
Why would you not use UI and the anchoring system to achieve this? That way you don't have to worry about calculating the device screen size...
You create a particle system. Set it to Play() when you move. Stop() when you stop moving. Instead of goggling How to create walk particle, look...
You can create a shape and import it into your project. To make it behind your foreground images, adjust your order in layer on the sprite...
No offense, but your schematics are not that readable. I'm having a difficult time figuring out what you are trying to do. Define your version of...
Have you installed any packages into Unity? Let's say, for example, you installed the Universal Render Pipeline(or LightWeightRenderPipeline), 2D...
You will need to install the URP package, which is simple to do. You will then need to create a resource folder for your URP and then change the...
You have valid points, but "Universal" appears more optimal than "Light Weight". ;)
What version of Unity are you using? Also would be useful to know if you've installed/uninstalled any packages before this problem occurred....
They didn't feel that LWRP was a solid name so they changed it to URP instead.
Would actually be very easy. You just don't know how to do it. But okay, here's another EASY idea. Put your objects into an array and determine...
You can use any script you like, honestly. All you need is a variable Rigidbody2D that contains the background gameObject the Rigidbody2D is...
Do you have all of the packages imported into your project for 2D animation? You could try to reimport the package just in case something failed...
When you make a prefab, you may want to consider doing this: private GameObject player; private Transform playerTransform; private Vector3...
You could deactivate the collider on all of the objects that are behind objects. Unless you want the player to be able to touch the bottom...
You can create a material out of your object and then make it a particle. You want to make your material particle additive. Now you should be able...
What's the difference between your powerup slider and slider1? I don't see anywhere you assigning a value to the powerup slider but I do see you...