A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
So, it occurred to me as I was rereading the blog post about 2019.4. It uses the URP, while my project was started back in 2018 and uses the...
I'll see what I can do.
The project certainly would benefit from a cleaning, but I don't think that would fix it. I know which prefabs it is unable to import, but I'm...
Hi there, I upgraded my project from 2019.3.0 to this recent release, hoping to have some of the bugs present in that previous release fixed -...
Hi there! I'm really interested in your asset. The pricepoint is affordable, and it doesn't seem to bar any rather important features behind a...
Hi there, I just bought this asset yesterday as I'm finally going to take the plunge into streaming my game's world and I knew I'd need this asset...
Ahh, I see. Well, I figured it was worth an ask - even still, I'd say your asset allowing for shadows in the distance is still a net positive even...
Hi there! Thanks for the great asset, saved me a little bit of heartache trying to get shadows in the distance without turning my character...
Yea, that's exactly it. It should just push them away. I think I'll try that, making the limb colliders inactive while the actual attack hitboxes...
None of them are root motion, they have some IK on their limbs to ground them properly but aside from that it's just a standard animation...
Unfortunately, that didn't work. The step offset used to be 0.3 to allow for characters to easily traverse the terrain and what-not, but I just...
I've got a bit of a predicament. My characters are stepping up on top of characters when, to my knowledge, they shouldn't be. (They've got a step...