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I am currently trying StreamingAssets with my Android build and running into issues. I am building an aab and have 'Split Application Binary'...
Thanks, currently trying to switch to this since this seems a lot easier. I tried using Application.streamingAssetsPath, but then when I did build...
I am working on an Android game that is >1GB and requires fast-follow asset packs. To learn about addressables + PAD, I have been trying to get...
I made a Windows standalone build of my game and the build size is ~500 MB, which makes sense because the Assets folder of my Unity project...
The MP4 played using a VideoPlayer in our starting scene is failing to play on Mac, showing just a black screen. What's strange is that we have 2...
In the Mac build of our game, the opening video is failing to play. The audio plays, but the video is not appearing. We have other MP4 videos in...
Thanks! Removing legacy particles from that file fixed my issue.
I am getting the following error in the log for the Mac build of our game: [Unity] [Package Manager] An error occurred while resolving packages:...