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Worked perfectly, cheers.
I have thought about it but as the canvas would have to be attached to the gun game object, the image would move around rather than having a...
That appears to have fixed the scaling issue however the texture now gets centred by its upper left corner, rather than the centre of the image. I...
I am trying to make my texture fill the entire screen but stay centred, it needs to do this despite the current render window's size so I have...
I have written a script which disables the crosshair when the sniper is equipped, it is attached to a prefab which gets instantiated when the...
using UnityEngine; using UnityStandardAssets.ImageEffects; public class DayNightController : MonoBehaviour { public Light sun; public...
I second this as I have a github pages url which should work but the network manager component still tries to host the match off the local pc
Well yes, because the function needs to be placed outside of Update, not the call :')
//place this outside the update function //place this outside the update function //place this outside the update function //place this outside...
If you refer to the plain green text next to it (a comment) you will discover that I told him not to put it in the Update function. Do you...
If it is not inside the Update function, it will not be ran every frame lmao I don't know if your just arrogant or genuinely stupid. The only...
@melle well seeing as my note is placed directly next to the function, I would assume that you had the initiative to realise that the function...
Oh right yeah, my bad thanks
I put 'place this outside the update function' what is not to understand
Hence why I said don't put it in the Update function
If it isn't, then you could call a function which then plays the sound. if (time > 0) { time -= Time.deltaTime; if (time<=0) {...
Have you checked to see if the looping boolean is set to true on the audiosource?
This script controls the cameras FOV when "Fire2" is pressed as well as displaying a GUI texture. However, once the user presses the button once,...
Thanks for your reply, I realised that my code was not formatted properly and my if statements weren't actually getting executed :')
I have a string in another script which gets updated every time the player switches weapons. Its purpose is to let my PlayerShoot script know...