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Well it's been a while and I had a free weekend so I've made a start. Very much WIP but can at least query device binary data in a distributable...
If you're using root motion with rotation animations in mixer / blend tree then a neat trick here is to invert the rotation parameter used in the...
Wonderful! Thank you, that's really helpful! Might be worth putting that on the store page, it's a great feature to have! Also not sure if you're...
Thanks for that, very informative! Can the density of fur be reduced to compensate or is it less the density and more the CPU time in general or...
This looks very interesting, congrats! Has it by chance been tested on a Quest 2? It definitely looks pretty heavy for a mobile device of that age...
Absolute genius, thank you so much! This worked! For anyone looking for a build of this lib (along with the apple silicon plugin) I've attached it...
apparently Fixed in: 2022.2.0a17
Have just submitted repro in a simple project with a link to this thread, will update with a case number when I get one.
Ah that last one is particularly disappointing, I reported a couple of things that were apparently fixed in 2022.2 but looks like it's still flaky :(
I should probably point out this should no longer be needed in the latest Input System 1.4.1 but I haven't upgraded yet so I can't say for certain.
It looks like a regression sneaked in relating to touch screen controls and that 1.4.1 is now in QA....
The Pull Request #1492 shows this fix to be in ComparePathElementToString() so while I can't say for certain, it does appear to be a general case...
If anyone's looking for a gross solution in the meantime, override the cancel operation with total gibberish and manually handle in...
https://partner.steamgames.com/apps/controller/[APPID] where APPID is your unique numerical app id. Alternatively, dashboard > "edit steamworks...
Guessing it's held up in QA :| And yeah, I've had angry negative reviews about this too.
Sorry to necro an ancient thread but did anything come of this? I've recently come to a similar conclusion after dealing with an avalanche of...
$"stickDeadzone(min={t} Just an FYI on this, beware that this may get localised and parsed incorrectly (speaking from painful experience). In...
Did you figure out anything regarding this? Getting bug reports from a user with this stick, and I note that the path is being bound as "path":...
Thanks for this! I've tried a bunch of different ways to build this: * CMake from your linked tutorial, * this handy starter repo (which also...
Yep, this is fixed in 1.4.0 which is currently unreleased - I ran into this too when using Escape to cancel the binding operation. Here is the...