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I'm glad I've stumbled upon this thread, I'm thinking of adding ads to my game and based on the info I will go with anything but IronSource.
I've tried to setup basic input system using enhanced touch and found that: 1) Touch simulation doesn't work in the game view (at all) 2) When I...
Yeah, it would be an understatement to say that I was shocked when I realised that collision events only work with those custom physics...
Apparently, the answer to my question is – yes! It's far from straightforward (for me as someone who is just trying ECS) that when you install...
I'm new to ECS and I was trying to test basic collision detection based on the following piece of documentation...
Hi, thank you for taking time to reply to my question. I was referring to this post:...
+1 to this
@cnguyen_unitylevelplay I came across this post...
Hi, I've just downloaded latest tech stream version which is 2023.2.0f1 as I wanted to check if free splash screen removal is available yet, turns...
Hi all, Let's say I have a sphere mesh and I want to create a custom material using Shader Graph. I'm going to use multiple textures which I want...
There are two versions of unity 2023: 2023.2 Beta and 2023.3 Alpha
Any info on when splashscreen toggle will be available for the free tier? Would it be become available before the official LTS release, like in...
They've warned us... [ATTACH]
What a mess, Unity...
I don't think there is a built in solution for that just yet. You would need to do some scripting for that. You can add global click listener that...
Thanks, I've re-posted this in the Android section. Is there a way to remove this thread?
Hi all, I'm trying to use `Screen.safeArea` with UI Toolkit. It works properly on iPhone, but on the Android device that I own it behaves weird....
You're right, I've completely ignored that fact about the constructor. I've tried to do that in attached to panel callback and it works, thank you.