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Now I use this solution public class AimingUtilities { public static bool InterceptionDirection(Vector2 a, Vector2 b, Vector2 vA,...
could you please share the final result?
Ok, I accidentally found it. public struct Child : ISystemStateBufferElementData, IBufferElementData { public Entity Value; } You have to use both
I need someone to confirm if it works or not because for me it doesn't :)
thanks for the replies!
Hey! I want to use Job.WithCode and add components through EntityCommandBuffer.Concurrent JobHandle scheduleTaskHandle = Job.WithCode((int...
Hey! When I destroy my object, I want to destroy related entities which I store in DynamicBuffer. As I understood ISystemStateBufferElementData...
It was the version that package manager shows by default, and was not the upgrade button, I updated to the last 1.7.5 version, but the problem...
[ATTACH] yes I did it and tried it with all modes [ATTACH]
Hello guys, I started working with addressables and everything was fine until I decided to build a standalone build. It simply did not work there....
the same for me, I even disabled all my systems, but GC.Collect calls like every second in editor and it is pretty annoying and laggy. I tested on...
I never did like that and I'm just curious, what is the point of doing like that? eArch = eMngr.CreateArchetype( typeof(LocalToWorld),...
oh, now I realized it is a UnityEngine.ConfigurableJoint which is a class, so, nohow I think, but I'm the beginner in ECS, so, maybe I simply...
What do you have inside of ConfigurableJoint? Why can't you make ConfigurableJoint as IBufferElementData? public struct ConfigurableJoint :...
you may check if an entity exists or not with EntityManager.Exists(entity)
thanks guys, will try the way with multiple systems
Hey guys, I have a resource like population, which increases by this simple formula resource.value += resource.value * rate.value * dt; But now I...
Probably you're right but it works without any problem for me. So, I just moved entity query to RaycastUtils private static EntityQuery m_group;...
Exactly what I was looking for! Thank you.
Oh, now I understood, I was really completely wrong with using RaycastSystem. I've done as @eizenhorn said, and it works. Thank both of you a lot!...