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I didn't mean to use it while runtime, I just wanted to know whether I need to make a new script or I can add it to the monobehaviour one
So I add that line to the script?
Alright that's what I needed to know thank you:D
Thank you! can I use it in monobehaviour script as well or only an editor script?
From the editor I can press the little arrow and choose what kind of static I want my object to be, but how can I do the same from a script? [IMG]...
From the editor I can press the little arrow and choose what kind of static I want my object to be, but how can I do the same from a script?...
I am new to using Nevmash and in a tutorial, I saw the person in the video click on the navigation static for the floor he wanted the AI to move...
I made an enemy for my game which chases the player, the problem is when he stops and tries to get back to his area he collides with other objects...
To reduce the lag in my project I want to disable the mesh renderer in some objects but I still need their collider so other objects can detect...
Alright thank you, I'll look into that
In a way. Like I don't use random generation but I do generate lots of cubes like Minecraft does.
Currently, I am using a tilemap to generate a vast number of cubes for my game. Each cube needs to have a texture and a box collider since the...
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I want to take a texture, choose a specific part of the texture, and then assign this part as a new texture. How can I do such a thing?
I want to copy the pixels from the sprite, from the specific cords within the texture.
So how can I use the specific rect I want from the texture?
So I made a script that takes a specific rect and assigns it to a sprite renderer of a child gameObject. This is how I took the rest I wanted and...
Yes I meant the SpriteRenderers
I want to take each sprite from the Map Sprite(The mega sprite) I made and assign it to each gameObject I make. So for example object 0 would get...
I have a sprite that holds multiple sprites in it, I was able to reference the mega sprite by using texture2D instead of sprite, but how can I use...