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I've seen something like that when using a similar workaround. Were you using very short activation clips by any chance? It seemed to me that my...
This is extremely cool! Kudos to everyone who has worked on it! I presume more detailed docs are coming later, and I'd like to request that you...
That's a good question. It depends on how Text Mesh Pro works internally so I'm not 100% sure. If you email me at tools at neverdontplay.com I'll...
It would be a fairly complex change, I'm afraid, because the code wasn't written with that in mind.
It might be possible to run the explosions backwards like that, but it would require some code modifications I'm afraid. You can see what it would...
Just in case it's of any use, my game used a lot of 2D Toolkit sprites, so it was doing a very large amount of dynamic batching, and that might be...
I can't find an email so I don't think I did file a bug in the end I'm afraid. Sorry about that :(
Unless something has changed recently, the Mac App Store requires you to statically link to GameKit if you use Game Center so we have to do that...
Are you specifying the full path to where you built optool?
They didn't actually implement that feature in Unity 5 as far as I could tell (I still had to apply the workaround manually with my Unity...
Yeah sorry this thread does cover two different issues doesn't it. Either Unity, the Prime 31 plugins, or the Mac App Store Toolkit could...
Oh okay, that sounds like you're having the same problem we were, and Apple are just using slightly different language in the rejection. The...
So are you not actually using Game Center?
Hello. I'm planning to port my Unity game Stick 'Em Up 2 to tvOS as soon as possible, and if there's an alpha or beta of tvOS support in Unity...
Hello. I'm just putting together a new build of my game and I upgraded Unity from 5.1.1p3 to 5.1.3f1 and noticed I was getting severe performance...
Hi there. I should have posted again on this thread earlier, but I used optool as described and it worked fine and my game was approved. Another...
Hello. I just got a Mac App Store rejection for "The app uses Game Center, however, the app is not linking against the GameKit framework." I...
Thanks very much for the info Josh. I had a quick look at UNet the other day and it looks different enough that it'll be quite a big job to switch...
Apparently me and you are the only ones *high five*. Good news, though: Josh Peterson told me he's fixed the bug and he's expecting the fix to be...
It's 698589. Thank you! :)