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Hello @dan_soqqle You have to keep at least two camera in scene, One for general camera for render and one for streaming that contain streaming...
Yes. Please prioritise this to make stable fps. This is require and most useful feature for use in mobile platforms Android iOS. Also on VR Device...
Hello @HenryBech I'm facing same issue you faced. Have you got any solution to make stable FPS in VR app when streaming starts? I've also created...
Hello All, I am facing issue regarding frame rate drop while streaming start on Oculus Quest2 VR app. Using broadcast feature to send stream to...
Hello All, I've integrated render streaming in my VR app. When I enable camera for render streaming, App frame rate goes 72 to 30 fps. Because...
Hello I faced that issue also. The main problem is regarding broadcast's stream list. Streaming work only if more than one item in list streams....
Hello All, I want to use Unity Render Streaming for my VR Oculus quest app to stream to web browser. It's awesome. Currently I'm using my own...
Hello I've implemented streaming view display to Browser(using TestServer2_0_0) from Oculus Device using FMSocketIOManager which using TCP...
I want to display my multiple oculus camera views on my website dashboard admin panel. My web dashboard server is hosted at AWS as well as the...
@thegholmes I've hosted TestServer_v2.0.0.zip to the Herokuapp server. Now I am trying Demo_WebsocketStreaming with Heroku app server HTTPS URL in...
Hello All, I am facing an issue related to the socket io. When the app starts socket connection is established and listen to the event properly....
Have you tried WebGL build in the same VR/Oculus project? I am working on a multiplayer project which has Oculus Integration and PUN as resources....
Hello All, I am thinking to use the Bakery for my VR Projects. But have a few questions. Bakery plugin has a requirement of a Windows PC for...