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Hey @VinHill ! Would you mind elaborate a bit ? Also sharing more screenshots of your setup in the scene and relevant editor/hierarchy ? I'm not...
Hey guys =) In my game I'm switching some materials shaders on the fly. This new shader is referenced by a scriptable object, and when the time...
I came for a solution, all i found is just depressing :)
Thanks for jumping in, I actually tracked down this little hidden file myself. I should have auto answer my thread though... =) Crazy thing is...
Very nice suggestion, thanks a lot !
Well, considering the sprite texture would come from an atlas, it sounds easier to drag it into the scene than creating a quad and assigning its...
Good to know, but that sounds like a pretty tedious workflow if you're building a complex multi layered game with a lot of "sprites"... Or maybe...
Thanks for your inputs guys, appreciate it :) I'm exploring the possibility of "converting" my sprites to quads, but it seems like setting the...
Hey @Lo-renzo ! Thanks for the link ;) It just so happens that they discuss how many complex custom editor scripts they had to built to be able...
Hey guys ! :) So I've been working on my 2D game for a while now and I've been trying a lot of different setup to get my graphics to look how I...
Very nice read ! More suitable for 2.5D though (and they don't seem to be relying on 2D Renderer... ) I curse the day I fell for this new...
That's what I was afraid of... This is crazy ! 2023, not solution to create a nice 2d game in a 3d environment xD I guess I shouldn't be using...
Hey bro ! @karderos The Z sorting is pretty cool with this new setup but how do you work with 2D Lights then, it requires sorting layers to be...
THANK YOU SO MUCH ! It was driving me crazy... I've setup an editor scripts that resolves Z axis competition, with this settings you gave me I...
Hey Kurt,, thanks for jumping in ! I'm using URP (well 2D Renderer) but I just don't understand how people can manage to work with Sorting Layers...
Hello, Because of my generation setup, I'm trying to avoid Sorting Layer option and I keep everything on Default Layer with no Sorting Layer. I...
Hey, It's been almost 2 years since I left 2D Renderer to rest ! It felt like with all this time it would worth it to give it another try, and...
Nope, they actually used a gaussian blur FX as you may think, they used a mesh plan with a blur shader right behind the player plan, in front of...
Already came to the same conclusion and I just think it's just CRAZY that there is still no solution for this. Unity was kind of proud to say...
I do see your point :) ...but it's a nightmare to track down. The link between your repo on the plastic app and the project is a real ghost right...