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any updates here? My build size increases almost twise after upgrade! What happens?
Same issue here. 2021.3.20 still have same bug. No crunch compression happens when "use crunch compression" selected on textures.
I'm interested in this thread too - any updates? Particle system uses only dynamic batching even if material set to URP/Particles/Simple Lit
No, I switched to use of buffer sensors instead
Hi! Any updates with this question? I have same case - POCA + Curriculum
Hi! I'm making turn-based battler game, and I need a bit clarification about your reply: So you talking about Agent's reward? I mean in end of...
Some additional information about my game and agents setup: My level is gridbased. [ATTACH] Agent have: 3 buffer sensors with position of each...
Hi! Currently developing turn based game with two or more teams with different units in each team. So question is how to setup agents correctly....
Thanks for reply! Currently I'm giving reward to agent only when he damaged someone, so I didn't reward him for being healthy. For now I did...
Hi! I'm developing turn based strategy, and I have agents with same Brain and same type of weapon, but with different settings (Health/damage)....
Thanks for link! My current workaround solution is additional textureSensor that contains health value in grayscale
Hi! I'm developing turn based game on grid based level. So I'm using TestTextureSensor for converting map and units positions for pixels. And for...
Hi again! almost a year of this problem - Spline inside prefab -> make prefab variant -> start edit spline inside prefab variant in Prefab Editor...
so many ways, here is two: 1) Move parent transform with spline follover and move child transform with your object in local/world position...
Yes it does.. that's why I wrote this. I hope dreamteck will fix it.
Just disable application of rotation in spline follower and use your own looking logic
But i said that - i just disable post processing) i don't want it in android build
I have same problem - i see in my build log a bunch of combined meshes but i dont know where they stores, and is it bug or what..[ATTACH]
My project using URP, Addressables, new Input system and new XR Plugin, all works fine. Also PostProcessing works, but i disable it for...