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Unfortunately simulation is not deterministic nor it is repeated every X frames. So I can't use these options. Will try to use external tools for...
Tanks, Severos. These suggestions on reducing packet size are quite good and I will likely implement most of them. But maybe there is other...
I'm building a simulation app in Unity and wish to separate physic simulation and visualization. My physic simulation affect large amount of game...
Thanks alot, Elias. I've already modified GetHeight methods and have a correct physical behaviour of floating objects when combining waves from...
Hi,Elias! This asset works great and looks wonderful on its own. Now I'm trying to combine this great looking water with my own wave system and I...
Hi, Vexe! I've tried VFW on the latest version of Unity5 and it worked totally perfect. Our designers were amazed by inspector improvements and I...