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OK. I ended up creating the test project and it worked which puzzled me. I just figured the problem out. It turned out that the collider that I...
Use cinemachine with the confiner extension: https://blogs.unity3d.com/2018/07/17/cinemachine-for-2d-tips-and-tricks/ Edit: if you want to show...
I am only getting version 2 for Vector Graphics in 2019.2. I thought that version 2 is not supported in 2019.2. Am I doing something wrong?
Is there any issues related to this 2019.2.0f1? (Cinemachine version 2.3.4). I just spent the whole day trying to have InvalidatePathCache update...
Hi mcoted3d, I am new to SVG importer and SVG in general. Everything is working as expected for small SVGs but I have one large SVG with two...
Is there a way to get all the Collision objects occurring at a certain frame? If there is no function for that, is there a workaround?
The GPU PhysX in version 3.4 is actually full GPU. They attempted this over the years and they never reached full GPU until 3.4. Regarding...
Awesome work. Just to give some context, yes this kind of improvements would be great for academia and research work. Here is one my projects...
So far, I am liking this build. It fixed collision detection issues (objects don't collide!) that crept in 2017.2 onward that prevented . Overall,...
Awesome! I was waiting for this since the preview of physx 3.4 dropped. I will start testing with massive amounts of RBs and report results. It...
I wish we would start to see it in 18.2 as an experimental feature. Or at least have an separate build for it.
An experimental build alongside 2018.2 would be awesome. Please make it so :) Of course, in the official builds, only ship when ready. PhysX is at...
I think looking at the term "Shallow Water Equations" will help you guys in your research. Note that implementing this in CPU might be an issue....
- Make sure everything is scaled properly (unity unit of length is meters). - make sure you are adding material friction and damping. - in a...
- Nobody has done that. - There is a function to get the bounding box - Are you planning to use PhysX implementations (you can get the source code...
Simplify your mesh using another software such as mesh lab. This is one limitation of unity that I hate.
Might be a stupid question but: when the STL file is exported with multiple objects, are the locations of each object preserved?