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Hello, Okay. Then your challenge is a bit different :) maybe you could test whether any positions are of your OffMeshLinks' positions. When they...
Hello again, after digging in my commits I think I might have the solution. Try this: NavMeshPath path = new NavMeshPath(); yield return...
Hello there, i am not totally sure how I fixed it but this is the line of code that works with OffMeshLinks today. Since it was 3 years ago I...
Hello, I took a work around by adding a NavMeshAgent to the gameobject, without updating the position. Now I calculate the path from there. That...
Does not work for me either. I have manually created Off Mesh Links. They are only found when using agent.SetDestination(), but not with...
Ok, waiting for the new version then and will try it out. Thanks for response. Blue
emailed you. The patcher now stalls at "Completion Download" or something. Hangs at 99%. :( not very reliable so far, users are already pissed :(...
I know, but shouldnt it work from there too?
yes I do. It stalls regularly while trying to delelte the output_log.txt I fixed the problem with the log file being written to. It's small. :(
H Hi, I am stuck at Unity 5.3 for now, because 5.4 screws up a lot of things for me, but thanks. My latest attempt to patch my game stalls at 4%...
Hello, using MGPatcherTools for a few days now. Applied a bigger patch today after successfully tested it with a few smaller ones. When the...
hello and thanks for your reply. I already tried deleting the .htaccess. Result: "UnityLoader.js:1 Invoking error handler due to Uncaught...
Hello, before 5.3 I was able to host my files. I tried the compression way to do it, but failed, and sticked to uncompressed. Now in 5.3 I...