A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Note our FAQ:
This is the AR forum, where we typically answer questions about Unity's AR Foundation package. I recommend that you ask your question in some...
Multiple colocated iOS devices in a shared ARKit world map are referred to by Apple as "collaborative participants". We have some sample code you...
This is unfortunately due to a regression in the Unity 6 Editor. The team responsible has been notified, and they've identified a fix. I've...
This sounds like an error in your app logic. The player can face any direction they wish. Your app should use the player's facing direction to...
Please file a bug for this issue: https://unity3d.com/unity/qa/bug-reporting. We've seen a couple reports about invalid state issues with...
That's a pretty clever way to do it. No there is no AR Foundation API for this.
Yes. Meta's OpenXR API for Space Setup is called "Scene Capture":...
Do you experience the same issue in our samples app? We haven't seen anything like this....
Most likely issue is that they did not run Space Setup....
I'll just add that Unity does not support Lean Touch. You should reach out to the author of the asset for questions about it.
FYI yes Google can push changes to Google Play Services for AR, and we happen to know that they did so in January of this year, causing some...
Without showing us your code, it's impossible for us to determine whether your code is misusing the API in any way. We have sample code here for...
The Editor is not Xcode. It can only log issues that it knows about, which are Editor assemblies and DLL's that support the Editor. ARKit cannot...
Answered here: https://forum.unity.com/threads/introducing-meta-quest-support-in-ar-foundation.1450966/page-4#post-9765345 @KyryloKuzyk We're...
Note our FAQ: Members of the community are welcome to chime in if they wish, but Unity employees will not answer this question.
Are you reporting an issue with Quest 2 here? Passthrough has always worked the same on Quest 2, Quest Pro, and Quest 3. This should "just work"...
AR Foundation 6.0 (just released last week!) contains a new API for saving and loading anchors. We are working on an implementation of this API...