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From what I can see, you're only modifying the "objective" float, which is a coroutine parameter, and that stays inside the coroutine, the...
Awesome!! Glad it worked!
Your code is fine, and it works as expected, I think the issue is that you're creating a huge sprite (2048x2048) and you don't see anything...
Awesome! Glad it worked!
Look for your pallette asset in the project explorer, double click it and open it in the prefab editor, then go to the hierarchy, expand it and...
I mean, create a script called Deck, which only holds the deck data, and assign that to a game object (you'll have 2 objects, one for each...
The issue you're having with this version is most likely script execution order, you're using start on both scripts and PlayerHand start is...
A friend made a video about it, I never had the issue so idk if this works or not or even if it's' the correct way to fix it but you can give it...
Awesome! Yes take a look into prefabs You'll use them a lot, it's one of the most core parts of unity
Awesome! I'm glad it worked as you expected! I put the fake plane in z=0, if you start moving stuff in Z take that into account, make the plane...
Ahh, I figured you wanted to make some kind of effect, that's why I's asking... When you use a perspective camera, you cannot really use...
A few things, What you did should work if no other scripts/scene objects are involved in making the character move Were you using the mac...
Do you want to change it programmatically or in the editor?
letting your actual issue aside, why did you "have" to use a perspective camera? were sorting layers not enough for what you wanted to do? Maybe...
Hi! welcome to unity forum!.. You're most likely using an outdated version o the Standard Assets package
Nice to hear that you fixed it!
For each sprite you import there is a pixels per unit option. That field indicates how many pixels are 1 unity unit. Pixel art can sometimes be a...
Some sort of feedback that shows you that you're modifying a child transform and not the root.
You have several sprites and you want to change the sprite to animate? If that's the case you might want to take a look at Mecanim, which is the...
De nada! es una idea igual de cómo implementarlo, podrían aparecer otras opciones también.. Es difícil que te contesten en castellano por acá, si...