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I'm trying to get points along path nav mesh agent makes, so I don't have to use the nav agents movement. Next position don't seem to be much use,...
Is there any way I could know when nev agent will turn on his path before it happens so i could reduce speed so he can slow down when hes about to...
Hi, does anyone know or can make a vertex Blend Shader for unity 4 direct x11. Emmet
?
Hi if (Input.GetKeyDown(KeyCode.E)) { transform.Rotate(Vector3.up * +90); } Each time E key pressed camera...
Hi, Im using the unity pro path finding, I know how to make agent go to a destiantion (GetComponent<NavMeshAgent>().destination = new Vector3...
m
void Update () { // Debug.Log(Global.AttackNorth); Vector3 fwd = transform.TransformDirection(Vector3.forward); RaycastHit hit = new...
void Update () { Vector3 fwd = transform.TransformDirection(Vector3.back); RaycastHit hit = new RaycastHit();...
What happens if we dont pay. will they refund after 30 days seems a mess.