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Actually, when I use FishNet I do get errors from the code generation: (I've tried 4.1.6R and 4.1.5R) I guess FishNet doesn't follow proper SemVer...
Not when simply installing the update, but when you import the NetCode Sample via the UnityPackage. I'd have to try again to get the exact...
1.4.1 is a great update samples-wise! Nice job. One note is that the required assemblies should probably be referenced in the ASMDEF (via name,...
Thanks, I wasn't aware that was allowed!
I guess, but I believe my point stands. At that point, it's the responsibility of those devs. It's more of a UX/communication issue than anything....
From what I understand you do not need ECM2 to use "Character Movement", and CM hasn't been updated for almost a year, so you should be able to...
Awesome! I've sent you an email with my invoice IDs/numbers
Oh, @Krull I had one more question, how can I download older versions of the package? The Asset Store doesn't support downloading older versions...
I for one much prefer the Input System over Rewired, for all its overengineering it's got some good ideas, and it has much better integration with...
I don't know about that. Focusing one's game exclusively on high-end mobile devices is probably a bad idea. There's a risk of alienating a...
I hope official Cinemachine 3.0.1 support will come in a future version since that's now verified in 2023.2.X
Alternatively, if you don't wanna support this, please add both modules as dependencies in the package.json, that'd solve it as well.
I have a simple request, I've implemented it myself since it's fairly easy, but I think it's a good fit for implementation in the tool itself....
The Dirty Asset * shows up after changing some inputs even when Auto-Save is enabled. You can't drag a Binding from one InputAction to another. It...
This one also is looking worse for wear. [ATTACH]
I'm sorry, but elements of the UX on this got far way worse, just to make the one in the Project Settings window look nicer it seems. That whole...
I find it odd that there's a hard limit of four players, why not allow us to configure the amount that we need ourselves? If it lags because of...
I don't think it was, but it could've been, I'll try more ways to replicate it but I haven't been able to so far. Either way, it seems more of a...
I can't reproduce the bug myself even, must've been a fluke, should I keep it on here or would you rather I remove it? By the way, great work on...
If I install Cinemachine `3.0.0-pre.9` in Unity `2023.2.1f1` and I install the 2D Samples I get the following CS0246 errors:...